02:30 PM - 02:55 PM
In today’s ever-evolving retail landscape, personalization is essential to engage customers and build brand loyalty. In this session, you’ll learn why AI + AR technology and solutions such as virtual try-on are transforming the retail space and enabling personalization in powerful new ways. Learn how top brands have leveraged AI + AR across their omnichannel shopping journey to provide every customer with personalized recommendations.
01:55 PM - 02:20 PM
XR development is a new career for anyone seeking to work in the immersive technology industry. If you love being creative and transforming ideas into interactive 3D experiences, this could be the perfect pathway for you. Join Circuit Stream and alumni Nakita Chand to learn everything you need to know about how to become an XR developer.
10:00 AM - 10:25 AM
11:00 AM - 11:25 AM
Join Vishal Shah, GM of ThinkReality at Lenovo and learn how the ThinkReality platform is making it easier for customers to scale into the enterprise Metaverse. From hardware to software and solutions, see how practical and proven tools today can lead to a successful onramp into the enterprise Metaverse of tomorrow.
10:00 AM - 10:25 AM
03:40 PM - 04:35 PM
How does augmented reality overlap with the shift from web2 to web3?
Amy will moderate a panel of experts on the convergence of #AR with the growth in adoption of blockchain, NFT, and cryptocurrency.
03:30 PM - 03:45 PM
VR esports take competitive gaming to the next level through a combination of technology and physicality. For the past couple of days the team you'll see here on stage, along with PeskyCashew (Asst Leagues Director) and Damage (Business Relations/Marketing Director), have offered an introduction to VR esports in the AWE Playground.
Now we invite you to sit back and enjoy a quick mini-competition featuring Ready At Dawn's Echo Arena. Watch professional players duck, jump, and dodge as they try to score goals in a 2v2 match that will require skill and precise cooperation with their teammate.
Don't miss this exciting on-stage demo as players compete for the win and the glory while professional casters from VR Esports League (VREL) give play-by-play commentary on the action!
01:00 PM - 01:25 PM
Whether you're using VR for training employees in the enterprise, educating students in classrooms, or treating patients in hospitals, understanding how you'll grow from pilot stage to full-scale adoption is critical to the success of your project. In this talk, we'll discuss best practices for scaling your deployments from one device to thousands.
10:00 AM - 10:55 AM
NASA developed a series of XR medical scenarios for astronaut training during deep space exploration missions. Led by Dr. Roger Dias, MD, PhD, MBA at the Brigham and Women’s Hospital (BWH) and Harvard Medical School, and funded by the Translational Research Institute for Space Health (TRISH), this project has a rather lengthy title “Mixed Reality (MR) Care-delivery Guidance System to Support Medical Event Management on Long Duration Exploration Missions” but is a very noble and important mission. The development of these XR, highly realistic, medical scenarios for in-flight space training was carried out by a collaboration between the BWH, Radiant Images, Inc., and Panogramma Inc. The photogrammetry and volumetric video capture, editing, and processing were performed with several other collaborators, including Metastage, Sony, and Arcturus. This session will cover the challenges and solutions this team faced and solved in the production of these medical training modules.
04:05 PM - 05:00 PM
Haptics is the next major unlock for augmented reality and virtual reallity, like “HD” and “4K” was for audio and video. This panel will explore the current state of haptics tech in XR, ethnics, accessibility and future-forward use cases, including live events, training and esports. The discussion will cover technologies, innovations, standards, advice on adoption, and hands-on development.
01:25 PM - 01:50 PM
A presentation on Toyota Material Handling’s deployment of VR Training for Dealerships. Measuring return on investment as well as the power of multiplayer/collaborative virtual reality training courses
11:10 AM - 11:35 AM
Imagine a world where you attend a Broadway show any day of the week, at a price you can afford, from anywhere across the globe and have the best seats in the house. Now imagine that the community of artists, producers and crew members who create this experience have unified to craft an ecosystem of equality where all make a living wage and issues such as disability, sexual orientation, gender, and race inequity have been reduced to a case study in the history books. Imagine that world where we celebrate rich, diverse stories accessible to everyone, inspiring generations to come in elevating humanity. The intersection of foundational technologies has crossed the exponential growth point, making what was futuristic now real.
In this session we explore current and future XR live theatrical versions that intersect stage, screen and beyond. By creating digital assets and story moments in XR we accelerate the traditional development lifecycle while defining and building the virtual future of live entertainment.
03:25 PM - 03:50 PM
Recently, there has been, and continues to be, a flurry of activities around AR and the Metaverse. How these domains intersect and unfold over time is still very much in the early stages. What is clear, however, is that the “on-ramp” or gateways into the Metaverse starts with the ability to perceive the physical and digital worlds simultaneously. Many technologies and devices are needed to enable the true immersion and first and foremost is the ability to overlay the digital domain onto the physical space. In this talk we will discuss these aspects and delve deeply into near-to-eye display technologies that allows uses to coexist in the physical and digital domains.
02:15 PM - 03:05 PM
How might we best use XR to power the next generation of healthcare innovation? During this fireside chat with Rebecca Rough, PHD (Defense Health Agency), Col. E. Mark Shusterman, MD (AFWERX), and Maj. Gen. (ret) Josef Schmid III, MD (NASA / Air Force) they will share more about best practices and key considerations around nascent AR/VR technologies enabling remote healthcare solutions, training, and knowledge sharing.
03:10 PM - 03:35 PM
Most research works featuring AR and Brain-Computer Interface (BCI) systems are not taking advantage of the opportunities to integrate the two planes of data. In this project, we propose a prototype which combines an existing AR headset HoloLens 2 with a Brain-Computer Interfaces (BCI) system and we perform several tasks to validate this concept. In the first experiment, we reduced the distraction of the user by including information about the current attentional state, stress and cognitive load. In the second prototype we propose a system based on covert visuospatial attention (CVSA) – the process of focusing attention on different regions of the visual field without overt eye movements. In the experiment we did not rely on any stimulus-driven responses. Fourteen participants were able to test both systems over the course of two days.
11:10 AM - 11:35 AM
Introducing a new technology into an organization is always a challenge- funding it, building it and operationalizing it, even more so. This is especially true when the perception is that it could make existing skillsets obsolete.
The creation of 3D content involves new workstreams and new stakeholders, but the aesthetic sensibilities and consumer insights needed to engage customers remain unchanged. The impact of curation and storytelling will never fall away. We need the talent we have today- most of whom have never leveraged 3D assets in their work.
Emotional intelligence has a place on your technology roadmap. It’s a big LOE, of course, but baking it in means you’ll spend a lot less time dragging colleagues into the future kicking and screaming. (Not literally, of course.)
The process is rooted in this basic truth; We need one another.
04:10 PM - 04:35 PM
Using VR in training and simulation is now more than a stopgap during the pandemic or a fad in the hype of the metaverse. Visionary Training Resources (VTR) and Tobii will share their experience of how VR and eye-tracking technologies convince major airlines to adopt this efficient and cost-effective pilot training approach. With Tobii eye tracking and scalable equipment of VR headsets, training and simulation are empowered by data insights for validation and evaluation. This will meet the needs of more strict and critical training and lead to a truly informed and adaptive approach. Other industries can also learn from this case and get their first movers' advantage.
01:30 PM - 01:55 PM
iQ3Connect and LG NOVA (LG) will present key aspects of joint applications and services for enterprises in the Metaverse. With the goal to drive real-world business transformation, the presentation will discuss challenges and solutions that enable enterprises to create, deliver and consume complex XR applications at scale in the Enterprise Metaverse.
02:30 PM - 02:55 PM
Headset-based AR/VR offers an immersive dive into these new digital worlds, but to many it still feels cumbersome and unfamiliar. As a result, mass adoption is still relatively slow.
3D Lightfield displays offer a naturally immersive, “window-like” 3D look into the Metaverse while leaving users’ faces unencumbered. They can be readily deployed on familiar terminals, from smartphones / tablets to laptops or automotive displays.
Better still, this method ensures compatibility with much of the existing digital content ecosystem, hence democratizing access to the Metaverse and potentially accelerating its deployment.
In this talk, I will review our efforts at Leia to commercialize Lightfield-based mobile devices and our take on how to steadily ramp consumer adoption of the Metaverse.
04:05 PM - 04:30 PM
Apparel, footwear and accessories brands around the world have been hard at work transitioning from 2D to 3D designs with programs like Clo, Browzwear, Keyshot, Modo and others. First this streamlined the design process, then enabled B2B sales without samples, and now we're seeing incredible, immersive customer experiences across eCommerce, social media, NFTs and game-engines (aka the metaverse). Hear from industry leader Safir Bellali, Senior Director/Advanced Digital Creation at VF Corp and Ashley Crowder, Co-Founder/CEO VNTANA on how brands have transformed their digital product creation process to streamline the 3D journey from design to sales and marketing and beyond.