09:00 AM - 09:25 AM
This session will review some of the most exciting technological innovations that are being patented throughout the world in the AR / VR / MR space. Numerous examples of patented and patent-pending innovations covering both hardware and software inventions from the smallest companies to the largest companies (e.g., Apple, Microsoft, Google, Facebook) will be provided. Predictions of future patent infringement lawsuits will also be made.
12:00 PM - 12:25 PM
Volumetric video technology captures full-body, dynamic human performance in four dimensions. An array of 100+ cameras point inward at a living entity (person, animal, group of people) and record their movement from every possible angle. Processed and compressed video data from each camera becomes a single 3D file – a digital twin of the exact performance that transpired on stage – for use on virtual platforms. Finished volcap assets are small enough to stream on mobile devices but deliver the visual quality detail of 100+ cameras, making them a go-to solution for bringing humans into the Metaverse.
The volumetric video market is expected to grow from $1.5B USD in 2021 to $4.9B USD by 2026 as holographic imaging becomes increasingly crucial for the development of compelling, human-centric immersive content and Metaverse creators strive to solve the “uncanny valley” problem.
The session dives into the latest and greatest applications of volcap in augmented reality across multiple sectors – including fashion, entertainment, AR marketing and branding, enterprise training, and more…
We’ll examine the ground-breaking potential this technology holds for augmented and mixed reality as well as some of the challenges that may face this burgeoning industry.
05:05 PM - 05:30 PM
In this talk, Luis will provide a structured overview of the key delivery bottlenecks, what technology advancements are being made and some case examples of recent metaverse implementations spanning transportation, education and entertainment, in order to answer the question: “Are we there yet?!”
03:25 PM - 03:50 PM
If you love live performances but have felt frustrated by their virtualized formats, from jury-rigged social VR to not-actually-live live events in Fortnite and various streaming platforms, this is the workshop for you. Come see a future where anyone can customize a show in real time from their browser, then host it live for potentially hundreds of people in the same virtual space.
In this session, Alex Coulombe of Agile Lens provides a sneak peek at the platform his new company Heavenue is building to make putting on a live show in the metaverse easier than ever. Be among the first to see what it looks like to import assets, set up custom characters, establish environments (including time of day and weather), and cue anything from lights to sets to costumes. How do we attain hyper realism? How do we make experiences accessible across browsers and VR headsets? Is it hard or expensive to bring a live actor's performance into a virtual space? All this and more will be answered. Join us to explore the future of live virtual performance.
11:50 AM - 12:15 PM
No other topic took us by storm quite like the metaverse. Its ability to provide seamless, immersive digital experiences due to its always-on connectivity also offers substantial potential for industrial use. So how can we transfer this concept to the enterprise market? And how will AR/VR experiences become more scalable? Get insights in the enterprise perspective from Peter Verrillo (Enhatch) and Kurt Scheuringer (Lockheed Martin). Join Susanne Haspinger (Holo-Light) and Evan Helda (AWS) as they introduce a new cloud platform to create the Industrial Metaverse – enabling industrial AR/VR use cases that were not scalable or even possible before.
02:25 PM - 02:50 PM
Storytelling IP is well-known for making transmedia journeys, from books to movies to comics to TV shows and even Instagram stories and AR activations. Now, the Metaverse provides yet another place for IP to shine. Here, fans can not just engage with the stories and characters they love, but own a piece of them.
The NFT landscape supports both top-down and bottom-up storytelling. We’ll bring our audience up to date on the current state of storytelling in the Metaverse and cite case studies of specific NFT projects, including our own, that shine a light on new ways to tell stories. Some NFTs evoke a story, have a backstory or inspire the viewer to create a new story. Our collections are unique in and of themselves and shine a light on a new frontier of storytelling in the Metaverse and a new business model: the world’s next Kickstarter.
05:00 PM - 05:55 PM
By 2030, the global esports industry is expected to reach over $4.7 billion. While only a fraction of that is VR esports, the fact is that twenty years ago no one could've anticipated the value, appeal, or evolution of traditional esports. Now it's exciting to anticipate the future of competitive VR, which beautifully combines technology and physicality for sport.
Join this group of expert panelists as they discuss how players, community moderators, content creators, event organizers, and others play an essential role in the development of VR esports and the communities overall.
03:10 PM - 03:50 PM
Do you want to be a pioneer in the Metaverse? Do you want to learn the fundamental principles to create a successful Metaverse strategy that ensures your company stays competitive and achieves maximum customer engagement? By attending this presentation from thought leaders Barton Goldenberg and Tim Bajarin, you will learn an 8-step methodology for doing business in the Metaverse.
Goldenberg and Bajarin will share Metaverse case study videos as well as technical and business ‘action items’ you can immediately apply to ensure your company prospers doing business in the Metaverse. This is one presentation you will not want to miss!
10:30 AM - 11:20 AM
The definition of the open metaverse needs to go beyond the notion of just connecting isolated game platforms and virtual worlds to real time sense making, including AR, digital twins, cyber/physical experiences, Web3, and more…. This panel will look at the future of open spatial cyber/physical UI/UX and OS architectures through the experience of leading technology architects and designers.
10:35 AM - 11:00 AM
Every day, engineers, architects, and creatives are building new XR experiences and devices. Together, we are building the future of XR, and our future looks bright. But as with any emerging technology there are challenges to be addressed. How do we ensure that every actor in this space embraces their obligation to create safe, respectful, and inclusive immersive spaces? How do we convey to the public, policymakers, and other stakeholders the tremendous promise of XR. And how do we express our commitment to addressing important challenges now and not sometime down the road?
In order to move toward the widespread adoption of XR, it is critical that we tell the story of XR and the industry behind it. Whether providing examples of XR workforce training or demonstrating how XR is helping patients maximize their therapy and recovery, seeing is believing. We also must adopt and promote the best practices and standards-setting work that is already taking place across the industry, and build on those efforts. To have impact, we need the industry to tell the stories of XR. We need you all to strive toward standards of excellence. All of us must unite to chart the path to responsible development.
Join the XR Association’s CEO Elizabeth Hyman to discuss the road ahead for the future of XR technology.
04:35 PM - 05:00 PM
The Metaverse is coming and it will create new challenges for brands. One big risk is content management -- specifically, how to prevent your 3D content library from spiraling out of control amid the coming 3D avalanche. In this session, Shutterstock's Dade Orgeron, VP of 3D innovation, will share tips for how to prevent that from happening, from standards to working with the right infrastructure-- so you can navigate the future with ease.
04:35 PM - 05:00 PM
While enterprise adoption of AR technology is becoming widespread, siloed and proprietary solutions have limited the growth and reach of innovative AR deployments. With its open-platform approach, Magic Leap 2 makes it simple and easy to create and port applications so that you can run your solutions where they run best. In this session, we will cover the exciting new features of Magic Leap 2 and provide practical tips and guidance on how you can easily create and port your solutions to the most advanced AR platform that enables the most immersive AR experiences.
02:55 PM - 03:20 PM
A discussion of the emerging digital frontier of the Metaverse, and how it will change the way we use and interact with computers in both our personal and professional lives.
04:05 PM - 04:30 PM
Caitlin Krause and Nanea Reeves discuss how the Metaverse presents an opportunity to expand the human experience through solutions that support personal growth, healthy online communities and corporate wellness.
They will reveal recent key signals that point to the future of the industry, and identify the current state of play when it comes to next-gen wellness that is intentional and impactful.
12:00 PM - 12:25 PM
Learn how to leverage Lightship ARDK to build the real-world metaverse. Understand the full breadth of ARDK capabilities and get an aside look at top ARDK demos.
01:00 PM - 01:55 PM
The Metaverse connects us virtually. It bridges the physical space between us so we can be together, wherever we are. This presentation illustrates our new reality in real-time by embracing immersive technologies, and telling the story of a day in the life of Sophia as she traverses the Metaverse to create meaningful memories with her friends and family and creates hyper-connective pathways to excel in her career from anywhere in the world.
“MetaTr@versal: A Day in the Life” is an innovative live stage play that demonstrates the power of an embodied internet in service of humanity while illustrating the value of interoperability and open standards. This event will feature a cast of industry talent (and some surprises) as the people Sophia encounters in a day in her life. The audience will experience the show through the point of view of Sophia and come out with a vision for how they, too, can embrace the wonders of the Metaverse.
03:45 PM - 04:00 PM
Join AWE Cofounder, Ori Inbar for a quick summary of the event and for the announcement of the AWE USA 2022 Best in Show winners!
11:35 AM - 12:00 PM
The Open AR Cloud is working to democratize the AR Cloud with infrastructures based on open and interoperable technology. And we are building city-scale AR testbeds that are being experienced throughout cities around the world. These are real-world use cases that combine the digital with the physical–rich experiences that are synchronous, persistent, and geospatially tied to a specific location. Content in situ allows the user to explore the world, connect with others, and have a shared experience.
We will discuss new types of content activations based on proximity, gaze, voice, sensor data, and algorithmic spatial ads. Partners will present use cases such as wayfinding and NFT exhibits, as well as case studies that demonstrate how the technology is being used to build more diverse, equitable, and inclusive, real-world communities that raise awareness on important critical issues like climate change and public health.
03:05 PM - 03:30 PM
Learn how to begin implementing enterprise training in the Metaverse. This presentation will include key steps in the Discovery, Design, and Deployment process to guide you in transforming 2D instructions into 3D. Ideas will be shared on how to up skill your team, build an ROX (Return on Experience ) with business impact, and educate your organization through the transformation process.
11:25 AM - 11:50 AM
The future is volumetric…is the title of a talk you could’ve given in 2017. Five years later, where are we? Anthony Fenu, CEO of Soar, injects hope and possibility into the conversation while summarizing the incredible potential and the pitfalls faced in the development of an entirely new medium. Stepping aside from all the hand-waiving and futurecasting, he explains the technical and pragmatic challenges Soar has solved to bring about the volumetric future we’ve wanted all along.